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Blender low poly head9/28/2023 ![]() ![]() Other bio-based components can include cellulose, natural fibers (e.g., hemp, flax, jute), and biopolymers (e.g., polylactic acid or PLA). Here's an overview of eco-resins and their properties:Ĭomposition: The most common eco-resins are made from plant-derived monomers, such as epoxidized soybean oil, linseed oil, and castor oil. ![]() They have gained popularity in recent years due to their lower environmental impact and reduced carbon footprint compared to traditional petroleum-based resins. ![]() Hope You enjoy it because i realy like this one.Latest blog post What are eco-resins and how can be used to make beautiful design objects?Įco-resins, also known as bio-resins or green resins, are a type of bio-based thermosetting plastic derived from renewable resources such as plant-derived oils, starches, and natural fibers. You can also change hair profile and resolution with changing the object data properties of hair profiles in blender scene. ![]() Stylized Hair in two format: Mesh and blender curveįiles format: Zbrush Ztools, blender, Fbx and objįor changing hair curve polycount or smoothing it, In your blender scene, after selecting the hair strand, You can go to object data properties of hair curves and change the resolution on top for increasing resolution in length. Head in three level details with optimised topology for animation and gameĮye, Eyebrow and Eyelid, Mouth bag and teeth. The head has three subdiv in zbrush ztools and three level in multires modifier in blender and Topology is optimized for rigging and animation. I will add simple text at the end of this text for more instruction. You can also use her hair for other characters and since its curve, it can be optimised according to your need. So, You can easily tweak her hair with blender curve. The hairs of Piper are in two format: mesh and blender curve. The head was unwrap in blender and has a clean UVs for multi-purpose like anatomy study, rigging and animation, high poly sculpts, unique character design. The head base mesh was created in zbrush and other parts of her was modeled in blender. She is spicy stylized girl and become angry realy fast. ![]()
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